45 research outputs found

    A multi-viewpoint feature-based re-identification system driven by skeleton keypoints

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    Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint

    Efficient completeness inspection using real-time 3D color reconstruction with a dual-laser triangulation system

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    In this chapter, we present the final system resulting from the European Project \u201d3DComplete\u201d aimed at creating a low-cost and flexible quality inspection system capable of capturing 2.5D color data for completeness inspection. The system uses a single color camera to capture at the same time 3D data with laser triangulation and color texture with a special projector of a narrow line of white light, which are then combined into a color 2.5D model in real-time. Many examples of completeness inspection tasks are reported which are extremely difficult to analyze with state-of-the-art 2D-based methods. Our system has been integrated into a real production environment, showing that completeness inspection incorporating 3D technology can be readily achieved in a short time at low costs

    People tracking and re-identification by face recognition for RGB-D camera networks

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    This paper describes a face recognition-based people tracking and re-identification system for RGB-D camera networks. The system tracks people and learns their faces online to keep track of their identities even if they move out from the camera's field of view once. For robust people re-identification, the system exploits the combination of a deep neural network- based face representation and a Bayesian inference-based face classification method. The system also provides a predefined people identification capability: it associates the online learned faces with predefined people face images and names to know the people's whereabouts, thus, allowing a rich human-system interaction. Through experiments, we validate the re-identification and the predefined people identification capabilities of the system and show an example of the integration of the system with a mobile robot. The overall system is built as a Robot Operating System (ROS) module. As a result, it simplifies the integration with the many existing robotic systems and algorithms which use such middleware. The code of this work has been released as open-source in order to provide a baseline for the future publications in this field

    Ensemble of Different Approaches for a Reliable Person Re-identification System

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    An ensemble of approaches for reliable person re-identification is proposed in this paper. The proposed ensemble is built combining widely used person re-identification systems using different color spaces and some variants of state-of-the-art approaches that are proposed in this paper. Different descriptors are tested, and both texture and color features are extracted from the images; then the different descriptors are compared using different distance measures (e.g., the Euclidean distance, angle, and the Jeffrey distance). To improve performance, a method based on skeleton detection, extracted from the depth map, is also applied when the depth map is available. The proposed ensemble is validated on three widely used datasets (CAVIAR4REID, IAS, and VIPeR), keeping the same parameter set of each approach constant across all tests to avoid overfitting and to demonstrate that the proposed system can be considered a general-purpose person re-identification system. Our experimental results show that the proposed system offers significant improvements over baseline approaches. The source code used for the approaches tested in this paper will be available at https://www.dei.unipd.it/node/2357 and http://robotics.dei.unipd.it/reid/

    Robust perception of humans for mobile robots RGB-depth algorithms for people tracking, re-identification and action recognition

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    Human perception is one of the most important skills for a mobile robot sharing its workspace with humans. This is not only true for navigation, because people have to be avoided differently than other obstacles, but also because mobile robots must be able to truly interact with humans. In a near future, we can imagine that robots will be more and more present in every house and will perform services useful to the well-being of humans. For this purpose, robust people tracking algorithms must be exploited and person re-identification techniques play an important role for allowing robots to recognize a person after a full occlusion or after long periods of time. Moreover, they must be able to recognize what humans are doing, in order to react accordingly, helping them if needed or also learning from them. This thesis tackles these problems by proposing approaches which combine algorithms based on both RGB and depth information which can be obtained with recently introduced consumer RGB-D sensors. Our key contribution to people detection and tracking research is a depth-clustering method which allows to apply a robust image-based people detector only to a small subset of possible detection windows, thus decreasing the number of false detections while reaching high computational efficiency. We also advance person re-identification research by proposing two techniques exploiting depth-based skeletal tracking algorithms: one is targeted to short-term re-identification and creates a compact, yet discrimative signature of people based on computing features at skeleton keypoints, which are highly repeatable and semantically meaningful; the other extract long-term features, such as 3D shape, to compare people by matching the corresponding 3D point cloud acquired with a RGB-D sensor. In order to account for the fact that people are articulated and not rigid objects, it exploits 3D skeleton information for warping people point clouds to a standard pose, thus making them directly comparable by means of least square fitting. Finally, we describe an extension of flow-based action recognition methods to the RGB-D domain which computes motion over time of persons' 3D points by exploiting joint color and depth information and recognizes human actions by classifying gridded descriptors of 3D flow. A further contribution of this thesis is the creation of a number of new RGB-D datasets which allow to compare different algorithms on data acquired by consumer RGB-D sensors. All these datasets have been publically released in order to foster research in these fields

    OpenPTrack: Open Source Multi-Camera Calibration and People Tracking for RGB-D Camera Networks

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    OpenPTrack is an open source software for multi-camera calibration and people tracking in RGB-D camera networks. It allows to track people in big volumes at sensor frame rate and currently supports a heterogeneous set of 3D sensors. In this work, we describe its user-friendly calibration procedure, which consists of simple steps with real-time feedback that allow to obtain accurate results in estimating the camera poses that are then used for tracking people. On top of a calibration based on moving a checkerboard within the tracking space and on a global optimization of cameras and checkerboards poses, a novel procedure which aligns people detections coming from all sensors in a x-y-time space is used for refining camera poses. While people detection is executed locally, in the machines connected to each sensor, tracking is performed by a single node which takes into account detections from all over the network. Here we detail how a cascade of algorithms working on depth point clouds and color, infrared and disparity images is used to perform people detection from different types of sensors and in any indoor light condition. We present experiments showing that a considerable improvement can be obtained with the proposed calibration refinement procedure that exploits people detections and we compare Kinect v1, Kinect v2 and Mesa SR4500 performance for people tracking applications. OpenPTrack is based on the Robot Operating System and the Point Cloud Library and has already been adopted in networks composed of up to ten imagers for interactive arts, education, culture and human\u2013robot interaction applications

    Tracking people within groups with rgb-d data

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    Abstract-This paper proposes a very fast and robust multi-people tracking algorithm suitable for mobile platforms equipped with a RGB-D sensor. Our approach features a novel depth-based sub-clustering method explicitly designed for detecting people within groups or near the background and a three-term joint likelihood for limiting drifts and ID switches. Moreover, an online learned appearance classifier is proposed, that robustly specializes on a track while using the other detections as negative examples. Tests have been performed with data acquired from a mobile robot in indoor environments and on a publicly available dataset acquired with three RGB-D sensors and results have been evaluated with the CLEAR MOT metrics. Our method reaches near state of the art performance and very high frame rates in our distributed ROS-based CPU implementation

    RUR53: an Unmanned Ground Vehicle for Navigation, Recognition and Manipulation

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    This paper proposes RUR53: an Unmanned Ground Vehicle able to autonomously navigate through, identify, and reach areas of interest; and there recognize, localize, and manipulate work tools to perform complex manipulation tasks. The proposed contribution includes a modular software architecture where each module solves specific sub-tasks and that can be easily enlarged to satisfy new requirements. Included indoor and outdoor tests demonstrate the capability of the proposed system to autonomously detect a target object (a panel) and precisely dock in front of it while avoiding obstacles. They show it can autonomously recognize and manipulate target work tools (i.e., wrenches and valve stems) to accomplish complex tasks (i.e., use a wrench to rotate a valve stem). A specific case study is described where the proposed modular architecture lets easy switch to a semi-teleoperated mode. The paper exhaustively describes description of both the hardware and software setup of RUR53, its performance when tests at the 2017 Mohamed Bin Zayed International Robotics Challenge, and the lessons we learned when participating at this competition, where we ranked third in the Gran Challenge in collaboration with the Czech Technical University in Prague, the University of Pennsylvania, and the University of Lincoln (UK).Comment: This article has been accepted for publication in Advanced Robotics, published by Taylor & Franci
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